Sunday 19 September 2010

Textures

Textures are 2D graphics created to be applied to models. Often textures are described as almost a “skin” for models. Textures are applied to almost everything in a game and can differ from brickwork on a building to the hair on a characters head.  They are usually created on a program such as Photoshop or more advanced textures may be created on programs such as Zbrush. Usually individual job roles are created when developing a game to just create textures; however in some smaller game development company’s the 3D modeler may share the role of the texture artist as well. Below are some examples of textures both flat and applied to a 3D model.



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